This is a tutorial on how to make low poly cloth for the game engine (it blows in the 'wind' too!).
Go into front view, and scale the default cube on the x axis so it looks like a beam (I used 10). Now add a plane, rotate it 90 degrees on the x axis, scale it up some (I used 7), and move it below the beam, but still touching it. Go to edit mode and press w → subdivide multi and use 2 or 3. Press ctrl + a and apply scale and rotation to ObData (This is VERY important, if you don't do this, you cloth will be the same size it was when you added the plane). Now go back to object mode, then to the object buttons (F7) and add constraint rigid body joint. Switch Ball to Hinge, set toObject to Cube and click ShowPivot. Set pivot x to -7 and pivot y to 7. Add another rigid body joint with the same settings, except have pivot x equal 7. Now go to the logic panel (F4) and use these settings. That's all for the cloth. To make it look like its blowing add a delay sensor set to 30,30,REP (a random sensor can be added too) and a motion actuator with y force set to 5. You now have a hanging cloth that blows in the wind! The cloth will react to other objects too, like your player, bullets, etc.




