Here is the script that you will need:
- Code: Select all
######################################################
#
# MouseLook.py Blender 2.46
#
# Tutorial for using MouseLook.py can be found at
#
# www.tutorialsforblender3D.com
#
######################################################
# import Rasterizer
import Rasterizer
# get controller
controller = GameLogic.getCurrentController()
# get the object this script is attached to
player = controller.getOwner()
# Get sensor named Mouse
mouse = controller.getSensor("Mouse")
# Get the actuators
lookLeftRight = controller.getActuator("LookLeftRight")
lookUpDown = controller.getActuator("LookUpDown")
# get width and height of game window
width = Rasterizer.getWindowWidth()
height = Rasterizer.getWindowHeight()
# define mouse movement function
def mouseMove():
# distance moved from screen center
x = width/2 - mouse.getXPosition()
y = height/2 - mouse.getYPosition()
# intialize mouse so it doesn't jerk first time
if hasattr(player, 'mouseInit') == False:
x = 0
y = 0
# bug in Add Property
# can't use True. Have to use 1
player.mouseInit = 1
# return mouse movement
return (x, y)
# get mouse movement from function
move = mouseMove()
# set mouse sensitivity
sensitivity = 0.001
# Amount, direction and sensitivity
leftRight = move[0] * sensitivity
upDown = move[1] * sensitivity
# set the values
lookLeftRight.setDRot( 0.0, 0.0, leftRight, False)
lookUpDown.setDRot( upDown, 0.0, 0.0, True)
# Use them
GameLogic.addActiveActuator(lookLeftRight, True)
GameLogic.addActiveActuator(lookUpDown, True)
# Center mouse in game window
Rasterizer.setMousePosition(width/2, height/2)





