Hello!
This is a short tutorial on a really useful and time saving technique that illuminates the need to weight paint, as the feature does it automatically.
Tutorial:
Alright! To begin this tutorial, you need a basic knowledge of blender, some sort of mesh (object), and an armature. If you don't know how to build a armature, follow the following tutorial. STOP WHEN YOU GET TO THE WEIGHT PAINTING, AND COME BACK HERE! For that tutorial, go here: http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation.
Okay! Let's start!
Go into Object Mode:
Select your mesh (deselect all other objects, INCLUDING THE ARMATURE):
Now Shift+Select the armature, making sure that it too is in object mode, not pose mode.
Press Ctrl+P and select armature from the pop-up menu:
Another Pop-Up Menu will appear, asking you if you want to "Create Vertex Groups?". Select Create From Bone Heat:
Walla! It automatically just weight painted your mesh for you! Now we select the armature and go into Pose Mode:
Move a bone and the mesh will follow! Sometimes Bone Heat doesn't weight paint your mesh completely, which I will cover in the next step:
Now the deer's antlers and eyes were not weight painted by the bone heat parent thing, so we need to manually paint them, a semi-painless operation. Make sure that the effected bone is selected. Select the mesh and go into weight paint.
Now Paint the non-painted objects! Make sure that weight is set to one, and opacity is also set to 1. To get the Weight Paint Properties, press the N key. What you weight paint should snap into position when you paint them.
Now go back to object mode, select the armature and make sure you're in Pose Mode. Move some bones and watch your mesh move with them! (You can press G to free-move anything in blender, in this case the bone.):
If everything is good, you can click "Make Real" in the edit buttons, which will add a armature modifier. Only do this after you have finished tweeking the armature completely!:
So there you have it! A complete armature! One more tip: when animating and moving the mesh, move the armature instead, or else the armature will be left behind...
I hope this tutorial will be helpful to you! The technique saved me a lot of time while rigging this deer for a project.
Thanks!
Forthfriend


